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CHANGE HOW PEOPLE

SEE THE WORLD

Matterport is a 3D media technology company with offices in Mountain View and San Francisco, CA. Our team is building an end-to-end media platform that allows users to easily create, modify, navigate and share 3D spaces.

Now is the perfect time to join us.

VIEW OPEN POSITIONS

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CREATE TECHNOLOGY
THAT EXCITES YOU

At Matterport, innovation isn’t just our business—it’s our passion. We’re solving cutting-edge problems in computer vision and hardware design that are creating order-of-magnitude improvements in the ability to easily create and share 3D models of real world spaces.Like solving really tough problems? Come talk to us.

BIG ENOUGH FOR SERIOUS PERKS

(Small enough for your work to matter)

WE TAKE CARE
OF OUR PEOPLE

We strive to make sure our employees are fairly compensated. Plus we offer 401(k) matching and full medical, dental and vision plans.

PERKS THAT
MAKE LIFE EASIER

We reduce friction. That means free dry cleaning, healthy catered lunches, Caltrain passes, a fully stocked kitchen and more.

PASSIONATE, TEAM-
ORIENTED CULTURE

Matterpeeps are smart, passionate, and laser-focused. We prefer teamwork to silos, because great things come from collaboration.

LEARN, GROW,
MAKE AN IMPACT

We want you to keep learning. Conferences, Matterport Hack Days, and continuing education are part of the package.

What are you waiting for?
Join us!

VIEW OPEN POSITIONS

Don't own a Matterport Pro Camera yet? Buy one today to start creating VR content.

Join the Matterport VR Beta

Matterport is currently beta testing a new service that lets you view your Matterport Showcases on virtual reality headsets. The goal is to turn the interior view of Showcase into an immersive virtual reality experience.

The video below shows the images seen by each eye during interactive exploration, but you need a Gear VR to truly experience the feeling of immersion.

You can already experience publicly available Matterport models on Gear VR by downloading the Matterport VR Showcase app, available now in the Samsung Gear VR app store. This app features a carousel of Matterport spaces, including an art gallery, a national park, and a World Heritage Site.

We strongly believe that mobile virtual reality headsets, in which a smartphone is placed inside a set of VR goggles, are one of the best ways of experiencing VR. Their mobility allows you to carry them around in a small bag, set them up in seconds, and give demonstrations on the go.

As such, we’re currently focused on optimizing our content on the Samsung Gear VR ($199.99, works with Samsung Note 4, Samsung Galaxy S6, and Samsung Galaxy S6 Edge).

An experimental version of our app may also be available on Google Cardboard in the future, but since Cardboard is an open platform, performance on any particular device is harder to guarantee. In general, newer phones should be used for the best experience. Older phones (launched more than a year ago) may not be supported, or may suffer low frame rate, latency, or other issues.

Your Content in VR

We’re inviting Matterport camera owners to get in early on the experience of viewing their Matterport spaces in VR with our VR Beta program, in advance of our mainstream VR app. Participants will also have a chance to give us feedback as we build out the main VR app experience.

At this time, we have limited capacity, so there is a moderate per-model conversion fee for the program. This also covers the cost of manual post-processing to ensure models look their best in VR. Conversion time can be up to two calendar weeks, though we expect turnaround times to drop as we move to a more automated system.

Results will vary based on model quality. Depending on the model data quality, we may choose to turn off stereo in the VR version. This means that distances will “pop” less, but provides a cleaner visual experience and is less likely to cause motion sickness. Models submitted to the VR Beta program should generally have 75 active scan positions (sweeps) or fewer. You can, and often should, thin out scan positions to reduce clutter by selectively removing them from high-density areas in Workshop. A 100-sweep model may look stellar as a 70-sweep model in VR.

If you’re interested in converting a Matterport space into VR, we’re happy to provide feedback on how well it will work. Please contact us by filling out the form below for more details.

Preparing your models for VR:

VR is different from the standard 3D Showcase experience, so you’ll want to capture and edit your scans a little differently. Follow the guidelines below to optimize the experience of your Matterport model in VR.

Scanning for VR:
  • Ensure that the tripod is kept at a consistent height near eye level, and choose scan positions carefully based on where it would feel natural to stand.
  • It still pays to scan densely to improve the quality of your mesh, but keep in mind that final scan positions should be consistently spaced to produce a natural feeling of movement. You can always deactivate extra positions in Workshop.
  • Avoid putting the camera too close to walls where possible. These placements may make users feel claustrophobic in VR.

  • Cover large spaces in a grid pattern with consistent distances between scan positions.

  • Ensure windows and mirrors are properly marked. Models with improperly or unmarked windows and mirrors will not look as good, especially in Stereo mode.

  • Try to capture complete rooms. If capturing open areas or parts of rooms, scan farther than you want users to walk, and then deactivate sweeps beyond your desired boundary so that the mesh extends well beyond the outermost active sweep.

Editing for VR:
  • Duplicate your model when editing for VR. You’ll likely make different choices for viewing on the web versus viewing in VR. If you want to convert an existing model to VR and it’s no longer on your iPad, a Matterport representative can duplicate it for you.

  • When you view your model in VR, each scan position will be represented by a sphere. These spheres will be at eye level. Use Workshop to reduce the density of sweeps, generally only having one every ~10 feet, for a less cluttered experience.

  • In densely captured areas, deactivate some scan positions to thin out the view and allow the user to move at a natural pace. 

  • Ensure that there is a scan position visible in front of each doorway so that it’s easy to move through the doorway.

  • If you did any additional sweeps at very high or low positions, you’ll want to remove these to create a path composed of consistent capture heights. In Workshop you can switch modes to view sweep heights.  This will let you more easily choose which sweeps to deactivate and get a sense of overall sweep density.

In order to view your converted model in VR, you will need to download and install the “Matterport VR Showcase” app from the Oculus VR app store. It can be found under the “Apps” tab in the store. This is a large app, and we recommend downloading over Wifi when possible.

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For additional information and pricing, please fill out the form below:

What are you interested in?

Name (required)

Email Address (required)

Company

My.Matterport.com URL of model to be converted (if applicable)

Additional Information